我们提出了对基于模型的RL问题的交织勘探和开发时期的探索和剥削(DSEE)算法的确定性测序,旨在同时学习系统模型,即马尔可夫决策过程(MDP)以及相关的最佳政策。在探索过程中,DSEE探索环境并更新预期奖励和过渡概率的估计值。在开发过程中,使用系统动力学的最新估计值用于获得具有很高概率的强大策略。我们设计了探索和剥削时期的长度,以使累积遗憾成为时间的亚线性功能。我们还讨论了一种使用多跳跃MDP和大都市杂货算法的有效探索方法,以均匀地对每个州行动对采样,概率很高。
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语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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在原因指导的非循环图(DAG)的结构学习问题中出现的良好研究挑战是,使用观测数据,一个人只能将图形到“马尔可夫等价类”(MEC)。剩余的无向边缘必须使用干预率定向,这可以在应用中执行昂贵。因此,最小化了全面定向MEC所需的干预次数的问题已经得到了很多最近的关注,并且也是这项工作的重点。我们证明了两个主要结果。第一个是一种新的通用下限,在任何算法(无论是主动或被动)需要执行的原子干预次数,以便定向给定的MEC。我们的第二个结果表明,这一界限实际上是可以定位MEC的最小原子干预措施的两个大小的因素。我们的下限比以前已知的下限更好。我们的下限证明是基于CBSP订购的新概念,这是没有V-Surructure的DAG的拓扑排序,并满足某些特殊属性。此外,在综合图上使用模拟,并通过赋予特殊图家庭的示例,我们表明我们的界限往往明显更好。
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Object movement identification is one of the most researched problems in the field of computer vision. In this task, we try to classify a pixel as foreground or background. Even though numerous traditional machine learning and deep learning methods already exist for this problem, the two major issues with most of them are the need for large amounts of ground truth data and their inferior performance on unseen videos. Since every pixel of every frame has to be labeled, acquiring large amounts of data for these techniques gets rather expensive. Recently, Zhao et al. [1] proposed one of a kind Arithmetic Distribution Neural Network (ADNN) for universal background subtraction which utilizes probability information from the histogram of temporal pixels and achieves promising results. Building onto this work, we developed an intelligent video surveillance system that uses ADNN architecture for motion detection, trims the video with parts only containing motion, and performs anomaly detection on the trimmed video.
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Psychology research has long explored aspects of human personality such as extroversion, agreeableness and emotional stability. Categorizations like the `Big Five' personality traits are commonly used to assess and diagnose personality types. In this work, we explore the question of whether the perceived personality in language models is exhibited consistently in their language generation. For example, is a language model such as GPT2 likely to respond in a consistent way if asked to go out to a party? We also investigate whether such personality traits can be controlled. We show that when provided different types of contexts (such as personality descriptions, or answers to diagnostic questions about personality traits), language models such as BERT and GPT2 can consistently identify and reflect personality markers in those contexts. This behavior illustrates an ability to be manipulated in a highly predictable way, and frames them as tools for identifying personality traits and controlling personas in applications such as dialog systems. We also contribute a crowd-sourced data-set of personality descriptions of human subjects paired with their `Big Five' personality assessment data, and a data-set of personality descriptions collated from Reddit.
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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Test-time adaptation is the problem of adapting a source pre-trained model using test inputs from a target domain without access to source domain data. Most of the existing approaches address the setting in which the target domain is stationary. Moreover, these approaches are prone to making erroneous predictions with unreliable uncertainty estimates when distribution shifts occur. Hence, test-time adaptation in the face of non-stationary target domain shift becomes a problem of significant interest. To address these issues, we propose a principled approach, PETAL (Probabilistic lifElong Test-time Adaptation with seLf-training prior), which looks into this problem from a probabilistic perspective using a partly data-dependent prior. A student-teacher framework, where the teacher model is an exponential moving average of the student model naturally emerges from this probabilistic perspective. In addition, the knowledge from the posterior distribution obtained for the source task acts as a regularizer. To handle catastrophic forgetting in the long term, we also propose a data-driven model parameter resetting mechanism based on the Fisher information matrix (FIM). Moreover, improvements in experimental results suggest that FIM based data-driven parameter restoration contributes to reducing the error accumulation and maintaining the knowledge of recent domain by restoring only the irrelevant parameters. In terms of predictive error rate as well as uncertainty based metrics such as Brier score and negative log-likelihood, our method achieves better results than the current state-of-the-art for online lifelong test time adaptation across various benchmarks, such as CIFAR-10C, CIFAR-100C, ImageNetC, and ImageNet3DCC datasets.
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Bike sharing systems often suffer from poor capacity management as a result of variable demand. These bike sharing systems would benefit from models to predict demand in order to moderate the number of bikes stored at each station. In this paper, we attempt to apply a graph neural network model to predict bike demand in the New York City, Citi Bike dataset.
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A hallmark of human intelligence is the ability to learn new concepts purely from language. Several recent approaches have explored training machine learning models via natural language supervision. However, these approaches fall short in leveraging linguistic quantifiers (such as 'always' or 'rarely') and mimicking humans in compositionally learning complex tasks. Here, we present LaSQuE, a method that can learn zero-shot classifiers from language explanations by using three new strategies - (1) modeling the semantics of linguistic quantifiers in explanations (including exploiting ordinal strength relationships, such as 'always' > 'likely'), (2) aggregating information from multiple explanations using an attention-based mechanism, and (3) model training via curriculum learning. With these strategies, LaSQuE outperforms prior work, showing an absolute gain of up to 7% in generalizing to unseen real-world classification tasks.
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Large Language Models (LLMs) have been the subject of active research, significantly advancing the field of Natural Language Processing (NLP). From BERT to BLOOM, LLMs have surpassed state-of-the-art results in various natural language tasks such as question answering, summarization, and text generation. Many ongoing efforts focus on understanding LLMs' capabilities, including their knowledge of the world, syntax, and semantics. However, extending the textual prowess of LLMs to symbolic reasoning has been slow and predominantly focused on tackling problems related to the mathematical field. In this paper, we explore the use of LLMs for automated planning - a branch of AI concerned with the realization of action sequences (plans) to achieve a goal, typically executed by intelligent agents, autonomous robots, and unmanned vehicles. We introduce Plansformer; an LLM fine-tuned on planning problems and capable of generating plans with favorable behavior in terms of correctness and length with reduced knowledge-engineering efforts. We also demonstrate the adaptability of Plansformer in solving different planning domains with varying complexities, owing to the transfer learning abilities of LLMs. For one configuration of Plansformer, we achieve ~97% valid plans, out of which ~95% are optimal for Towers of Hanoi - a puzzle-solving domain.
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